Media Summary: 30/04/2026 Added lines between skill tree buttons to show dependencies between different skills. Used "On Paint" to achieve this. Sit back and watch as Devin Townsend takes you through his "Kingdom". Devin is a consummate performer, and we were thrilled ... 02/05/2026 Added skill points and character level as base character attributes in C++ to support character level up. Implemented ...

Day 216 Project Rance Tabbed - Detailed Analysis & Overview

30/04/2026 Added lines between skill tree buttons to show dependencies between different skills. Used "On Paint" to achieve this. Sit back and watch as Devin Townsend takes you through his "Kingdom". Devin is a consummate performer, and we were thrilled ... 02/05/2026 Added skill points and character level as base character attributes in C++ to support character level up. Implemented ... 07/05/2026 Added save/load for the skill tree. Previously, I had implemented save/load for GAS, and for the saving part I did not ... Hands-on-Activity 1 Demonstration of How to Download GitBash and Flutter. 22/05/2026 Added a weapon details panel to the inventory and made it function properly. I implemented it so that hovering over a ...

05/05/2026 Made the skill tree button actually work. I implemented functions that update skill status. Currently, I only assigned ... 25/05/2026 Connected the overhead health bar for NPCs to actual health updates. I did this by adding an event dispatcher to the ... Heyo, Sorry I don't really read YouTube chat. I actually use this to have an ad free option instead of Twitch. I have made a page ... 06/05/2026 Added MaxHealth as a base actor attribute. Also added related functions in C++. I adjusted the behavior so that when ... 09/05/2026 Added Parry as a skill. The way I did this is similar to the heavy attack. Also, I added another entry (SkillCostGE) in the ... Scott Weiland and the Stone Temple Pilots rock the Stern Show studio with one of their biggest hits. Watch more performances ...

Photo Gallery

Day 216 Project Rance — Tabbed In-game Menu [UI]
Day 215 Project Rance — Dependencies Between Skills [Skill Tree]
Devin Townsend performs 'Kingdom' for EMGtv
Day 217 Project Rance — Skill Points and Character Leveling [GAS]
Day 221 Project Rance — Skill Tree Save/Load [GAS]
2026 05 28 04 21 12
Day 234 Project Rance — Weapon Details Panel in Inventory [GAS]
Day 219 Project Rance — Health Upgrade Skill [Skill Tree]
Day 236 Project Rance — Floating Health Bar Update [Unreal Marker System]
Returning and Relearning | Day 13 | Check Description
Day 220 Project Rance — Max Health Attribute [GAS]
Day 223 Project Rance — Parry Attack As a Skill and Skill Cost Adjustment [GAS]
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Day 216 Project Rance — Tabbed In-game Menu [UI]

Day 216 Project Rance — Tabbed In-game Menu [UI]

01/05/2026 Added a

Day 215 Project Rance — Dependencies Between Skills [Skill Tree]

Day 215 Project Rance — Dependencies Between Skills [Skill Tree]

30/04/2026 Added lines between skill tree buttons to show dependencies between different skills. Used "On Paint" to achieve this.

Sponsored
Devin Townsend performs 'Kingdom' for EMGtv

Devin Townsend performs 'Kingdom' for EMGtv

Sit back and watch as Devin Townsend takes you through his "Kingdom". Devin is a consummate performer, and we were thrilled ...

Day 217 Project Rance — Skill Points and Character Leveling [GAS]

Day 217 Project Rance — Skill Points and Character Leveling [GAS]

02/05/2026 Added skill points and character level as base character attributes in C++ to support character level up. Implemented ...

Day 221 Project Rance — Skill Tree Save/Load [GAS]

Day 221 Project Rance — Skill Tree Save/Load [GAS]

07/05/2026 Added save/load for the skill tree. Previously, I had implemented save/load for GAS, and for the saving part I did not ...

Sponsored
2026 05 28 04 21 12

2026 05 28 04 21 12

Hands-on-Activity 1 Demonstration of How to Download GitBash and Flutter.

Day 234 Project Rance — Weapon Details Panel in Inventory [GAS]

Day 234 Project Rance — Weapon Details Panel in Inventory [GAS]

22/05/2026 Added a weapon details panel to the inventory and made it function properly. I implemented it so that hovering over a ...

Day 219 Project Rance — Health Upgrade Skill [Skill Tree]

Day 219 Project Rance — Health Upgrade Skill [Skill Tree]

05/05/2026 Made the skill tree button actually work. I implemented functions that update skill status. Currently, I only assigned ...

Day 236 Project Rance — Floating Health Bar Update [Unreal Marker System]

Day 236 Project Rance — Floating Health Bar Update [Unreal Marker System]

25/05/2026 Connected the overhead health bar for NPCs to actual health updates. I did this by adding an event dispatcher to the ...

Returning and Relearning | Day 13 | Check Description

Returning and Relearning | Day 13 | Check Description

Heyo, Sorry I don't really read YouTube chat. I actually use this to have an ad free option instead of Twitch. I have made a page ...

Day 220 Project Rance — Max Health Attribute [GAS]

Day 220 Project Rance — Max Health Attribute [GAS]

06/05/2026 Added MaxHealth as a base actor attribute. Also added related functions in C++. I adjusted the behavior so that when ...

Day 223 Project Rance — Parry Attack As a Skill and Skill Cost Adjustment [GAS]

Day 223 Project Rance — Parry Attack As a Skill and Skill Cost Adjustment [GAS]

09/05/2026 Added Parry as a skill. The way I did this is similar to the heavy attack. Also, I added another entry (SkillCostGE) in the ...

Stone Temple Pilots “Interstate Love Song” on the Howard Stern Show (2000)

Stone Temple Pilots “Interstate Love Song” on the Howard Stern Show (2000)

Scott Weiland and the Stone Temple Pilots rock the Stern Show studio with one of their biggest hits. Watch more performances ...